Electronic interactive toy device

ABSTRACT

An electronic interactive toy device includes a first independent unit comprised of a signal transmitting device, a second independent unit comprised of a signal receiving device for receiving signals transmitted by the signal transmitting device and a controller unit for controlling the second independent unit to make interactive responses according to the signals received by the signal receiving device. The signal transmitting device includes an interactive signal transmitting device and an interactive signal triggering device, whereby when the interactive signal triggering device is triggered, the interactive signal transmitting device transmits an interactive signal, and the controller unit controls the second independent unit to make an interactive response according to the interactive signal received.

CROSS-REFERENCE TO RELATED APPLICATIONS

The present application is a Continuation Application of PCT application No. PCT/CN2012/074183 filed on Apr. 17, 2012, which claims the benefit of Chinese Patent Application Nos. 201110098690.5 filed on Apr. 19, 2011, 201110173816.0 filed on Jun. 24, 2011, 201110273961.6 filed on Sep. 15, 2011 and 201110273976.2 filed on Sep. 15, 2011; the contents of which are hereby incorporated by reference.

FIELD OF THE TECHNOLOGY

The present application is directed to an interactive toy, and specifically to an electronic interactive toy device including a plurality of independent units and their way of interaction.

BACKGROUND

In the current market, electronic toys are mostly either independently operated or remotely operated, or some of those smart toys possess interactive functions. However, these interactive functions generally are expressed by the reaction of toys when being contacted by a player or by voice communication. This is a kind of “human-machine” interactive mode.

The present application seeks to realize interaction among different toy units in a toy set through their location, sound, status or information. Specifically, it seeks to realize the interaction of a plurality of free and independent toy units in a toy system through their location, sound, status or information. That is, it realizes the “machine-machine” interactive mode. This kind of interactive function not only reflects the rather high level of intelligence of toys, and at the same time provides players with more ways of playing and brings about better entertainment. Hence, it provides players with a new experience in entertainment and selection of toy product.

SUMMARY

According to one aspect, there is provided an electronic interactive toy device including a first independent unit comprised of a signal transmitting device, a second independent unit comprised of a signal receiving device for receiving signals transmitted by the signal transmitting device and a controller unit for controlling the second independent unit to make interactive responses according to the signals received by the signal receiving device. The signal transmitting device includes an interactive signal transmitting device and an interactive signal triggering device, whereby when the interactive signal triggering device is triggered, the interactive signal transmitting device transmits an interactive signal, and the controller unit controls the second independent unit to make an interactive response according to the interactive signal received.

In one embodiment, the interactive signal transmitting device includes an electronic navigating device, and the interactive signal triggering device having an electronic navigation triggering device. The interactive signals transmitted from the interactive signal transmitting device comprised of wireless navigating signals. The second independent unit may include an electrical power-driven device controlled by the controller unit to realize location interaction with the first independent unit. The second independent unit may be in the form of an electronic pet. The signal receiving device may include a wireless positioning device, whereby when the electronic navigation triggering device is triggered, the electronic navigating device transmits a wireless navigating signal, and the wireless positioning device receives the wireless navigating signal thereby realizing wireless positioning of the first independent unit.

In one embodiment, the first independent unit may be in the form of a toy ball. The electronic navigating device may include a first electronic navigating device, the wireless navigating signal may include a first wireless navigating signal, and the electronic navigation triggering device may include an acceleration on/off switch, whereby when the toy ball is thrown, the acceleration on/off switch is triggered which in turn triggers the first electronic navigating device to transmit the first wireless navigating signal, and the wireless positioning device receives the first wireless navigating signal transmitted by the toy ball and realizes wireless positioning of the toy ball.

In one embodiment, the electronic pet may include a first wireless control device, and the toy ball may include a first remote control on/off switch controlled by the first wireless control device, whereby when the toy ball is successfully found by the electronic pet, the electronic pet ceases the transmission of the first wireless navigating signal through the first remote control on/off switch.

The electronic interactive toy device may further include an electronic goal. The electronic goal may include a goal-sensing display device which senses a goal and displays the number of goals. The electronic pet may further include an object-capturing device which executes tracking and capturing of the toy ball according to the first wireless navigating signal.

In one embodiment, the electronic goal may include a fourth electronic navigating device controlled by the electronic pet. The electronic pet may include a wireless calling device that issues calling signals, whereby when the electronic pet issues a calling signal, the electronic goal transmits a fourth wireless navigating signal through the fourth electronic navigating device, allowing the electronic pet to execute positioning of the electronic goal and conduct activity within a specified area at the electronic goal through the electrical power-driven device.

The electrical interactive toy device may further include a third independent unit. The third independent unit may include a remote control on/off switch controlled by the electronic pet, and an electronic navigating device that transmits wireless navigating signals. The electronic pet may include a wireless calling device which calls the third independent unit, whereby when the electronic pet issues a calling signal, it triggers the remote control on/off switch of the third independent unit, which in turn triggers the electronic navigating device of the third independent unit to transmit a wireless navigating signal, and the wireless positioning device executes positioning of the third independent unit according to the wireless navigating signal transmitted by the electronic navigating device of the third independent unit, thereby rendering the electronic pet to move away from or approach the third independent unit through the electrical power-driven device.

In one embodiment, the third independent unit may include a remote controller device. The remote controller device may include a press button and a remote control unit. The third independent unit's electronic navigating device may include a second electronic navigating device. The third independent unit's electronic navigating signal may include a second wireless navigating signal. The third independent unit's remote control on/off switch may include a second remote control on/off switch. When the electronic pet issues a calling signal, it triggers the second remote control on/off switch, which in turn triggers the second electronic navigating device to transmit the second wireless navigating signal, and the electronic pet comprises an object-capturing device, the object-capturing device executes positioning of the remote controller device according to the second wireless navigating signal, and brings the toy ball to the remote controller device through the electrical power-driven device, and the third independent unit ceases the transmission of the second wireless navigating signal through the second remote control on/off switch.

In one embodiment, the first independent unit's interactive signal transmitting device may include first and second interactive signal transmitting devices, and the first independent unit's interactive signal triggering device may include first and second interactive signal triggering devices. The first independent unit may include:

a first information card, including a first encoding information, the first information card being one of the N number (N>=2) of information cards possessed by a first player; a second information card, including a second encoding information, the second information card being one of the N number (N>=2) of information cards possessed by a second player; a first information card socket for receiving and combining with any one of the N number (N>=2) of information cards possessed by the first player; and a second information card socket for receiving and combining with any one of the N number (N>=2) of information cards possessed by the second player; and wherein the second independent unit may further include: a voice message storage device, including first and second voice messages corresponding to the first encoding information and the second encoding information respectively; a logic setting unit, including set information of corresponding logic between the first encoding information and the second encoding information; a voice output unit for outputting the first and second voice messages; whereby when the first and second information cards are inserted into the first and second information card sockets by the first and second players respectively, or when the second independent unit passes by the first and second information cards or information card sockets, the first and second interactive signal triggering devices trigger the first and second interactive signal transmitting devices to transmit the first encoding information and the second encoding information respectively, the controller unit reads the first encoding information and the second encoding information through the signal receiving device, causes the voice output unit to outputs the first and second voice messages corresponding to the first encoding information and the second encoding information respectively, examines the set information of corresponding logic between the first encoding information and the second encoding information through the logic setting unit, and controls the output of results of the set information of the corresponding logic.

In one embodiment, the first encoding information and the second encoding information are numerical encoding information, the voice message storage device and the logic setting unit are non-volatile storage devices, and the controller unit is a micro-controller or micro-processor.

In one embodiment, the first information card may include a first game card, the second information card may include a second game card, the N numbers of game cards are three game cards, which are “stone”, “scissors” and “fabric” respectively, and the set information of the corresponding logic are “stone beats scissors”, “scissors beat fabric” and “fabric beats stone”. The first information card socket may include a first game card socket, the second information card socket may include a second game card socket. The second independent unit may further include a first display device corresponding to the first player and a second display device corresponding to the second player.

The electronic interactive toy device may further include a circulating track. The controller unit may include a game pace control unit and a winning/losing arbitration unit. When the first and second players insert the first and second game cards into the first and second game card sockets respectively, the game pace control unit causes the electronic pet to move along the track, pass by the first game card, read the first encoding information and output the first voice message corresponding to the first encoding information through the voice output unit, and then the game pace control unit causes the electronic pet to move further along the track, pass by the second game card, read the second encoding information and output the second voice message corresponding to the second encoding information through the voice output unit, and when the first encoding information and the second encoding information are read, the winning/losing arbitration unit examines the set information of winning/losing logic of the first encoding information and the second encoding information through the logic setting unit, and the first and second display devices display the winning/losing scores of the first and second players respectively thereby realizing the entire process of an electronic stone-fabric-scissors game.

In one embodiment, the first player is an enquirer and the second player is a responder. The first information card may include a first word card and the second information card may include a second word card. The first information card socket may include a first word card socket, and the second information card socket may include a second word card socket. The voice message storage device may further include a third voice message representing confirmation and a fourth voice message representing rejection, and the voice output unit further outputting the third and fourth voice messages.

The electronic interactive toy device may further include a circulating track. The controller unit may include a learning pace control unit and an answer arbitration unit; whereby when the inquirer inserts the first word card into the first word card socket, the learning pace control unit causes the electronic pet to move along the track, pass by the first word card socket, read the first encoding information, and output the first voice message corresponding to the first encoding information through the voice output unit. Thereafter, the learning pace control unit causes the electronic pet to cease moving and await a response of the responder to the first voice message. When the responder makes a decision according to the first voice message, and finds a second word card closest in meaning among the N number (N>=2) of word cards possessed by the responder and inserts it into the second word card socket, the electronic pet is re-activated and moves further along the track, passes by the second word card, reads the second encoding information and outputs the second voice message corresponding to the second encoding information through the voice output unit. When the first encoding information and the second encoding information are read, the answer arbitration unit examines the set information of corresponding logic of the first encoding information and the second encoding information in the logic setting unit. If the first encoding information and the second encoding information associate, then a correct answer made is determined and the third voice message is outputted, and if the first encoding information and the second encoding information do not associate, then an incorrect answer made is determined and the fourth voice message is outputted, so that an electronically controlled question and answer learning process is completed.

In one embodiment, the first independent unit may include a shooting device and the second independent unit may be in the form of an electronic pet. The first independent unit's interactive signal transmitting device may include a first wireless transmitting device for transmitting a first wireless signal. The first wireless signal may include a shooting status information of the shooting device, and the first independent unit's interactive signal transmitting device may include a second wireless transmitting device for transmitting a second wireless signal. The second wireless signal may include a targeting status information of the shooting device, and the signal receiving device may include a first wireless receiving device for receiving the first wireless signal and obtaining the shooting status information of the shooting device from the first wireless signal. The signal receiving device may include a second wireless receiving device for receiving the second wireless signal and obtaining the targeting status information of the shooting device from the second wireless signal, and the controller unit may include a being-shot interactive unit. When both the shooting status information and targeting status information are confirmed simultaneously, the being-shot interactive unit will be activated. The controller unit may further include a not-being-shot interactive unit. When only the shooting status information is confirmed and the targeting status information is not confirmed, the not-being-shot interactive unit will be activated, the interactive signal triggering device further comprising a trigger and a shoot-triggering on/off switch.

In one embodiment, the interactive signal transmitting device may include a laser targeting control unit that causes the interactive signal transmitting device to individually transmit the second wireless signal thereby realizing targeting and shooting functions.

In one embodiment, the first wireless signal and the second wireless signal are two wireless signals with different transmission speeds and with the same or corresponding encodings. The electronic pet may include a shooting distance computing unit for calculating the distance from the shooting device according to the phase time difference of the first wireless signal and the second wireless signal.

In one embodiment, the electronic pet may include a brightness sensor, allowing the electronic pet to be able to find a dark shaded region for hiding. The electronic pet may further include a hesitating behaviour control unit which causes the electronic pet to execute hesitating behaviour at an intermediate region between bright light and the dark shaded region.

In one embodiment, the shooting device may include an electronic pet remote control unit and a game mode selection unit. The electronic pet remote control unit and the game mode selection unit may be configured to execute calling operations towards the electronic pet through the first wireless signal, and cause the electronic pet to convert from a dead status to a resurrected status.

In one embodiment, the electronic pet may include a path memory unit which causes the electronic pet to retreat to its original hiding place when the being-shot interactive unit is activated.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is an illustrative diagram of an electronic interactive toy device including a plurality of independent units according to an embodiment of the present application;

FIG. 2 is a block diagram of the electronic interactive toy device during ball picking according to a first embodiment of the present application;

FIG. 3 is an extended block diagram of the electronic interactive toy device during ball picking according to the first embodiment of the present application;

FIG. 4 is a block diagram of then electronic interactive toy device simulating dwelling according to a second embodiment of the present application;

FIG. 5 is a block diagram of the electronic interactive toy device simulating goal-keeping according to a third embodiment of the present application;

FIG. 6 is a flow chart of a method of realizing position interaction between a plurality of independent units in the electronic interactive toy device according to an embodiment of the present application;

FIG. 7A is an illustrative diagram of an electronic interactive toy device, including an electronic pet and a circulating track, for realizing a Q&A learning mode according to a fourth embodiment of the present application;

FIG. 7B is a block diagram showing the function and structure of the electronic interactive toy device, including an electronic pet and a circulating track, for realizing a Q&A learning mode according to the fourth embodiment of the present application;

FIG. 7C is a flow chart of a method of realizing a Q&A learning mode of the electronic interactive toy device according to the fourth embodiment of the present application;

FIG. 8 is a flow chart of a method of realizing a Q&A learning mode of the electronic interactive toy device including an electronic pet and a circulating track according to the fourth embodiment of the present application;

FIG. 9 is an illustrative diagram of the electronic interactive toy device, including an electronic pet and a circulating track, for realizing a stone-fabric-scissors game according to a fifth embodiment of the present application;

FIG. 10 is a block diagram showing the function and structure of the electronic interactive toy device, including an electronic pet and a circulating track, for realizing the stone-fabric-scissors game according the fifth embodiment of the present application;

FIG. 11 is a flow chart of a method for realizing the stone-fabric-scissors game in the electronic interactive toy device according to the fifth embodiment of the present application;

FIG. 12 is a flow chart of a method for realizing the stone-fabric-scissors game in the electronic interactive toy device including an electronic pet and a circulating track according to the fifth embodiment of the present application;

FIG. 13A is an illustrative diagram of the electronic interactive toy device for realizing a shooting game according to a sixth embodiment of the present application;

FIG. 13B is a block diagram of the electronic interactive toy device for realizing the shooting game according to the sixth embodiment of the present application; and

FIG. 13C is a block diagram of the method of realizing interactive hunting in toy including an electronic pet and a shooting device according to the sixth embodiment of the present application.

DETAILED DESCRIPTION

Below is a further description of the present application with reference to the drawings. As illustrated by FIG. 1, it is an illustrative view of an electronic interactive toy device including a plurality of independent units. In FIG. 1, reference numeral 10 designates a first independent unit (toy ball), 20 designates a second independent unit (electronic pet, an electronic snail is shown in FIG. 1), 30 designates a third independent unit (remote controller), and 40 designates a fourth independent unit (pet house). The first independent unit 10 may include a signal transmitting device. The second independent unit 20 may include a controller unit and a signal receiving device. The signal receiving device can receive signals transmitted by the signal transmitting device. The controller unit controls associated interactive reactions performed by the second independent unit according to the signals received by the signal receiving device. During play time, the ball 10 can be thrown, and the electronic pet 20 can detect the location of the ball 10 and perform searching and tracking of the ball 10. When the electronic pet 20 successfully retrieve the ball 10, it can capture the ball 10 and bring it back to the site of the player or the remote controller 30, or to the pet house 40. Obviously, there can be many other ways of playing, such as issuing control command via the remote controller 30 and ordering the electronic pet 20 to come or return back to pet house 40, or inputting a daily activity schedule of the electronic pet 20 into the electronic pet house 40 and enabling the electronic pet 20 to perform activity based on the contents in the pre-set time schedule, etc. In simple term, FIG. 1 is a personified electronic pet toy, including a plurality of independent units. These independent units are not mechanically connected to each other, but they can nevertheless interact with each other. It is an intelligent electronic interactive toy set.

The signal transmitting device may include an interactive signal transmitting device and an interactive signal triggering device. When the interactive signal triggering device is triggered, the interactive signal transmitting device can transmit an interactive signal, while the controller unit can control the associated interactive reaction performed by the second independent unit according to the interactive signal received.

The associated interactive reaction can be, for example, location interaction. The interactive signal transmitting device may include a first electronic navigating (E-navigating) device 102. The interactive signal triggering device may include an electronic navigation triggering device. The interactive signal may include a wireless navigating signal. The second independent unit may further include an electrical power-driven (PE-driven) device 203 that can be controlled by the controller unit. The second independent unit can realize location interaction towards the first independent unit through the electrical power-driven device 203. The signal receiving device may include a wireless positioning device 202. When the electronic navigation triggering device is triggered, the first electronic navigating device 102 transmits a first wireless navigating signal 12, and the wireless positioning device 202 receives the first wireless navigating signal 12 and realizes wireless positioning of the first independent unit.

FIG. 2 is a block diagram of the electronic interactive toy device during ball picking according to a first embodiment of the present application. In FIG. 2, reference numeral 10 designates the ball, and reference numeral 20 designates the electronic pet. In the ball 10, an acceleration on/off switch 103 may be provided (electronic navigation triggering device). When the ball 10 is thrown or is rolling, the acceleration on/off switch 103 will be triggered, and will in turn trigger the first electronic navigating device 102 in the ball 10 (the first independent unit's electronic navigating device), and transmit the first wireless navigating signal 12 from the first electronic navigating device 102 (the first independent unit's wireless navigating signal is an interactive signal). The signal 12 is received and processed by the wireless positioning device 202 (signal receiving device) of the electronic pet 20 so as to perform positioning of the location of the ball 10. Then, the electronic pet 20 can move close to the toy ball 10 through the electrical power-driven device 203 controlled by the controller unit, and complete the positioning and tracking of the toy ball 10 and realize the interactive function by the location of the two. After the electronic pet 20 successfully retrieve the toy ball 10, it can further transmit a first wireless controlling signal 22 towards the toy ball 10 through a first wireless control device 201. Such signal has its effect on a first remote control on/off switch 101 of the toy ball 10, which further has an effect on the first electronic navigating device 102 through the on/off switch and ceases the transmission of the first wireless navigating signal 12. Under such condition, it can be understood that the first remote control on/off switch 101 can be controlled by the first wireless control device 201, or the electronic navigating device 102 of the toy ball 10 can be controlled by the electronic pet 20.

FIG. 3 is an extended block diagram of the electronic interactive toy device during ball picking according to the first embodiment of the present application. In FIG. 3, the electronic pet 20 may have an additional object-capturing device 205 and a wireless calling device 204. After the electronic pet 20 has successfully captured the toy ball 10 through the object-capturing device 205, it can call or search for other devices possessing interactive function through the wireless calling device 204. Such other device possessing interactive function may be independent from the first independent unit (toy ball 10) and the second independent unit (electronic pet 20). Hence, it can be a third independent unit 30. The third independent unit 30 may include a second remote control on/off switch 301 controlled by the electronic pet 20 and a second electronic navigating device 302 which can transmit a second wireless navigating signals 33.

The wireless calling device 204 of the electronic pet 20 can call for the third independent unit. When the electronic pet 20 transmits a calling signal, it can trigger the second remote control on/off switch 301 and in turn trigger the second electronic navigating device 302 to transmit the second wireless navigating signal 33 (interactive signal). The wireless positioning device 202 of the electronic pet 20 can position the third independent unit according to the wireless navigating signal 33 and can depart from or approach the third independent unit through the electrical power-driven device 203.

In the present embodiment, the remote controller device 30 is being called the third independent unit or remote controller. In actual game, the remote controller is normally placed close to the player. The electronic pet 20 calls for the remote controller 30 and positions the same, then brings back the toy ball 10 to the remote controller which is equivalent to returning the toy ball 10 to the player, so that the function of automatic ball picking is realized. In FIG. 3, the remote controller 30 may include the second remote control on/off switch 301 (the third independent unit's remote control on/off switch). The second remote control on/off switch 301 is controlled by the wireless calling device 204 of the electronic pet 20. That is, after the remote controller 30 receives the wireless calling signal 24, the second remote control on/off switch 301 will be triggered, which in turn triggers the second electronic navigating device 302 (the third independent unit's electronic navigating device) to transmit the second wireless navigating signal 33 (the third independent unit's electronic navigating signal). The electronic pet 20 realizes the positioning of the remote controller 30 through receiving the second wireless navigating signal 33 and approaches the remote controller 30 through the electrical power-driven device controlled by the controller unit. After the electronic pet 20 arrives at the location of the remote controller, it can also trigger the second remote control on/off switch 301 of the remote controller 30 through the wireless calling device 204, and cause the second electronic navigating device 302 to cease transmitting the second wireless navigating signal 33 so that the signal space occupied can be released and energy can be saved. The remote controller 30 may also be provided with a button and remote control unit 303, which can issue other control commands towards the electronic pet 20, such as ordering the electronic pet 20 to approach the remote controller or depart from the remote controller, etc.

FIG. 4 is a block diagram of then electronic interactive toy device simulating dwelling according to a second embodiment of the present application. In the present embodiment, the first independent unit can be a pet house. In FIG. 4, reference numeral 20 designates an electronic pet 20, and 40 designates a pet house. The electronic pet 20 can transmit a wireless calling signal 24 to the pet house 40 through the wireless calling device 204 and can have an effect on a third remote control on/off switch 401 (electronic navigation triggering device) of the pet house 40. Then, the third remote control on/off switch 401 has its effect on a third electronic navigating device 402 and transmits a third wireless navigating signal 42 to the electronic pet 20. The electronic pet 20 can then position the pet house through the wireless positioning device 202, and can correctly move away from or return to the pet house 40, or conduct activity within a permitted area around the pet house. The pet house 40 may also be provided with a human-machine (HM) voice-interacting device 403, and a time setting device 404. The player can input a control command of the electronic pet 20 through the human-machine voice-interacting device 403, or provide a unique daily activity schedule 405 to the electronic pet 20, such as wake up at a certain time, leave home at a certain time, return home at a certain time, sleep at a certain time, etc. The control command may correspond to the activity schedule and can be wirelessly transmitted (equivalent to wireless control signal 48) and has its effect on an electronic execution device 206 of the controller unit that controls the electronic pet 20. This allows the electronic pet 20 to act according to the corresponding command, so that corresponding activity in the activity schedule can be carried out.

In the second embodiment, the electronic pet 20 can also interact with the toy ball 10 as illustrated in the first embodiment. Specifically, as illustrated in FIG. 3, when the toy ball 10 is thrown or is rolling, the acceleration on/off switch 103 will be triggered, and will in turn trigger the first electronic navigating device 102 of the toy ball 10, which will transmit the first wireless navigating signal 12. Such signal will be received and processed by the wireless positioning device 202 of the electronic pet 20, and will position the location of the toy ball 10. Then, the electronic pet 20 can move close to the toy ball 10 through the electrical power-driven device 203 and capture the toy ball 10 through the object-capturing device 205. At this moment, the electronic pet 20 can also transmit the first wireless control signal 22 towards the toy ball 10 through the first wireless control device 201. Such signal 22 has its effect on the first remote control on/off switch 101 of the toy ball 10, and in turn has its effect on the first electronic navigating device 102 and ceases the transmission of the first wireless navigating signal 12. Then, the electronic pet 20 can call for the pet house 40 through the wireless calling device 204 and order the pet house 40 to transmit the third wireless navigating signal 42, so that the electronic pet 20 can successfully bring the toy ball 10 back to the pet house 40.

FIG. 5 is a block diagram of the electronic interactive toy device simulating goal-keeping according to a third embodiment of the present application. In FIG. 5, the electronic interactive toy device may include a toy ball 10 (the first independent unit), an electronic pet 20 (the second independent unit) and an electronic goal 50. Similar to the previous embodiment, the toy ball 10 may include an acceleration on/off switch 103, a first electronic navigating device 102, and a first remote control on/off switch 101. The electronic pet 20 may include a first wireless control device 201, a wireless positioning device 202, an electrical power-driven device 203, and an object-capturing device 205. In the present embodiment, the electronic pet 20 needs to possess quick reacting capability, so that the toy ball 10 can be captured during the toy ball playing activity, and prevent the toy ball 10 from passing the electronic pet 20, entering the electronic goal 50, and thereby earning points. This is a personified goal-keeping confrontation game. The player should utilize the quickest speed and kick the ball at a sideward angle towards the sides of the goal, while the electronic pet 20, acting as a goal keeper, is positioned in front the electronic goal 50 and would utilize the quickest speed to capture the ball. When the player successfully shoots the toy ball 10 inside the electronic goal 50, a goal-sensing display device 503 would be triggered, and would display the number of goals. In the present embodiment, the electronic pet 20 can transmit a wireless calling signal 26 through the wireless calling device 204 to have its effect on a fourth remote control on/off switch 501 of the electronic goal 50, which in turn triggers a fourth electronic navigating device 502 to transmit a fourth wireless navigating signal 58. The electronic pet 20 would know the location of the electronic goal 50 through positioning of the fourth wireless navigating signal 58, which enables the electronic pet 20 to properly perform goal-keeping at a proper location. Even after a ball interception, the electronic pet 20 can return to its original goal-keeping position.

In the third embodiment, the remote controller 30 can similarly be added to the toy device to achieve more functions. The remote controller 30 has been illustrated in the previous embodiment shown in FIG. 3. With the remote controller 30, the electronic pet 20 can bring the captured toy ball 10 back to the remote controller/player location, and then it can return to the front of the electronic goal 50 and allow the player to shoot repeatedly and enhance the confronting and entertaining aspects of the game.

FIG. 6 is a flow chart of a method of realizing position interaction between a plurality of independent units in the electronic interactive toy device according to an embodiment of the present application. It is a summary of the electronic interactive toy device illustrated in FIGS. 1-5. The method shown in FIG. 6 may include first, second and third independent units which are not connected to each other. It is similar to the toy device formed the toy ball 10, the electronic pet 20 and the remote controller 30 mentioned previously and shown in FIGS. 1-5. With regard to the method of realizing location interaction between the three independent units, the following steps may be included:

Step S601 is the triggering of the first electronic navigating device 102 of the first independent unit so that it can transmit the first wireless navigating signal 12;

Step S602 is the positioning of the first independent unit by the second independent unit based on the first wireless navigating signal 12;

Step S603 is the approach of the second independent unit towards the first independent unit based on the positioning of the first independent unit;

Step S604 is the second independent unit capturing the first independent unit;

Step S605 is the second independent unit causing the first independent unit to cease transmitting the first wireless navigating signal 12;

Step S606 is the second independent unit calling for the third independent unit;

Step S607 is the third independent unit transmitting the second wireless navigating signal 33 through the second electronic navigating device;

Step S608 is the positioning of the third independent unit by the second independent unit based on the second wireless navigating signal;

Step S609 is the second independent unit transporting the first independent unit to the third independent unit based on the positioning of the third independent unit;

Step S610 is the second independent unit causing the third independent unit to cease transmitting the second wireless navigating signal 33.

In the electronic interactive toy device according to the embodiments of the present application, the first independent unit's interactive signal transmitting device may include first and second interactive signal transmitting devices; and the first independent unit's interactive signal triggering device may include first and second interactive signal triggering devices. The first independent unit may include:

-   -   a first information card socket, for use by the first player,         which can combine with or separate from any one of the N number         (N>=2) of information cards possessed by the first player;     -   a second information card socket, for use by the second player,         which can combine with or separate from any one of the N number         (N>=2) of information cards possessed by the second player;     -   a first information card, including the first encoding         information, is one of the N number (N>=2) of information cards         possessed by the first player; and     -   a second information card, including the second encoding         information, is one of the N number (N>=2) of information cards         possessed by the second player.

The second independent unit may also include:

-   -   a voice message storage device, including first and second voice         messages that correspond to the first encoding information and         the second encoding information respectively;     -   a logic setting unit, including set information of corresponding         logic between the first encoding information and the second         encoding information; and     -   a voice output unit which can output the first and second voice         message.

When the first and second information cards are inserted into the first and second information card sockets by the first and second players respectively, the first and second interactive signal triggering devices can trigger the first and second interactive signal transmitting devices to transmit the first encoding information and the second encoding information. The controller unit would read the first encoding information and the second encoding information through the signal receiving devices. Then, the first and second voice messages that correspond to the first encoding information and the second encoding information are outputted through the voice output unit. Lastly, the controller unit examines the corresponding logic setting information between the first encoding information and the second encoding information through the logic setting unit, and controls the corresponding result of the output logic setting information, so as to realize voice or information interactions between the first and second independent units. In particular, the first encoding information and the second encoding information can be numerical encoding information, and the voice message storage device and logic setting unit can be non-volatile storage devices. The controller unit can be a micro-controller or a micro-processor. The second independent unit can be in the form of a model train. The first interactive signal transmitting device and the first interactive signal triggering device can be provided on the first information card or the first information card socket, and the second interactive signal transmitting device and the second interactive signal triggering device can be provided on the second information card or the second information card socket.

FIG. 7A is an illustrative diagram of an electronic interactive toy device, including an electronic pet and a circulating track, for realizing a Q&A (question and answer) learning mode according to a fourth embodiment of the present application. It is a development, an enhancement and a novel application of the above-mentioned toy system. In the electronic interactive toy device of the present embodiment, the first player is an inquirer. The second player is a responder. The first information card may include a first word card, and the second information card may include a second word card. The first information card socket may include a first word card socket, and the second information card socket may include a second word card socket. The voice message storage device may further include a third voice message representing confirmation and a fourth voice message representing rejection. The voice output unit can also output third and fourth voice messages. Different from conventional learning devices which are used by a single player, the learning device (the electronic interactive toy device in Q&A learning mode) in the embodiment of the present application is normally operated by two players simultaneously and applies the learning mode of one question and one answer. It can simulate the relationship of tutor and student (or parent and child) in actual situation and combine learning with entertainment. This is a totally new mode of electronic learning.

In FIG. 7A, reference numeral 70 designates an electronic pet (a model train in the present embodiment). The electronic pet 70 is adapted to run along a circulating track 77 and pass by the first word card socket 73 and the second word card socket 75 in sequence. In actual learning/playing process, the inquirer (tutor) would sit close to the first word card socket 73, while the responder (student) would sit close to the second word card socket 75. Each of the inquirer and responder holds in his hand one set of word cards. Each set of word cards may include N number (N>=2) of specified word cards. The inquirer and the responder can possess word cards that are completely the same (such as both sides possess the three “lion”, “tiger”, and “horse” cards), or are different. For two sets of cards with different contents, it is required that associated logic of the two be established in advance. For example, if the inquirer possesses cards with images of “lion”, “tiger” and “horse”, while the responder possesses cards with texts of “lion”, “tiger” and “horse”, then the image of a lion would be associated with the text of lion, but the image of a lion would not be associated with the text of tiger and horse. The associated logic/association of the other cards can be deduced in the same way.

During actual learning/playing, the inquirer can select one word card (below is known as the first word card) among the N number of word cards and insert into the first word card socket. FIG. 7A illustrates the insertion of a first word card 71 with an image of a lion into the first word card socket 73 (in the actual game, the inquirer and the responder can only see his/her own word card and cannot see the word card of the opponent. For example, the word card can be overturned before inserting into the word card socket. This is a non-disclosed way of playing card). At this time, the electronic pet 70 would be automatically activated (This can be seen as the first interactive signal triggering device being triggered and causes the interactive signal transmitting device to transmit interactive signal and interact with the second independent unit). The electronic pet 70 runs along the track 77 and approaches location 73. When it passes by location 73, it will read the encoding information included in the first word card 71 (below is known as the first encoding information), and output the voice message (such as the roaring sound of a lion etc; this and the corresponding voice message of the first encoding information are known as the first voice message) corresponding to lion (the first encoding information). Then the electronic pet 70 would stop at location 70′ automatically and await the response/reaction of the responder. In the actual game, the responder cannot see the content of the first word card at location 75 of the second word card socket. The responder can only determine the content of the word card based on the voice message corresponding to the first word card when the electronic pet 70 passes by the first word card. In the embodiment in FIG. 7A, the content of the first word card, which is determined by the roaring sound of the lion, should mean it is associated with a lion. Therefore, when inserting the second word card 72 (“lion”) into the second word card socket 75, the electronic pet 70 would be re-activated (This can be viewed as the second interactive signal triggering device being triggered, and causes the interactive signal transmitting device to transmit interactive signal, and causes the second independent unit to interact with the same), and approach location 75 of the second word card socket along the track 77. Then, the encoding information inside the second word card 72 is read again (below is known as the second encoding information), and the pronunciation of lion is outputted (this voice message that corresponds to the second encoding information is known as the second voice message). Since the lion text is associated with the image of a lion, it can be determined from this that the responder has answered correctly. Therefore, the system may output sound of applauding (or voice message of confirmation, this is known as the third voice message). If the responder inserted a “tiger” rather than a “lion” into the second word card socket 75, then the electronic pet 70 would output the pronunciation of “tiger” when passing by location 75. The system would determine the answer is incorrect and may output booing sound (or voice message of rejection, this is known as the fourth voice message). Lastly, the electronic pet would stop at location 70, so as to complete a one question and one answer learning/playing process.

FIG. 7B is a block diagram showing the function and structure of the electronic interactive toy device, including an electronic pet and a circulating track, for realizing a Q&A learning mode according to the fourth embodiment of the present application. In FIG. 7B, reference numeral 70 designates an electronic pet, 71 designates a first word card, which can combine with or separate from the first word card socket 73, 72 designates a second word card, which can combine with or separate from the second word card socket 75. As shown in the figure, a control part 78 may be provided. This control part 78 can be provided on the electronic pet 70 or it can be located outside the electronic pet 70 and form an independent control part. In can be seen in FIG. 7B that the electronic pet 70 in the fourth embodiment of the present application, the first word card socket 73, the second word card socket 75 and the control part 78 can be connected through a main line 76. However, in actual application, they can be wirelessly connected. In the figure, there are approaching on/off switches 731, 751 which can be interactive signal triggering devices. Signal reading control units 732, 752 can be signal transmitting devices (the first independent unit interactive signal transmitting device), which can transmit interactive signals. In actual application, the approaching on/off switches 731, 751 and the signal reading control unit devices 732, 752 can be provided on the word cards instead of the word card sockets. Signal transmission can be performed between the word cards and the control part 78 wirelessly, so as to realize location and voice message interactions between the first and the second independent units.

The electronic pet 70 in FIG. 7B may include a train control unit 701, an electrical power-driven device 702, a running-speed (R-speed) adjusting device 703 and a directional signal transmitting device 704. The directional signal transmitting (TX) device 704 can transmit wireless triggering signals towards one side of the track, causing the triggering of the approaching on/off switch 731, 751 on the word card socket situated on that side of the track, and the information reading control (info reading ctrl) unit 732, 752 can realize the reading of the encoding information (info) 711, 721 of the word card 71, 72 (this is a situation where an interactive signal triggering device is triggered, so as to transmit an interactive signal). The encoding information 711, 721 of the word card 71, 72 can be transmitted to controller unit 784 in the control part 78 through the main line 76 (the controller unit 784 can receive the interactive signal through the signal receiving device). The controller unit 784 would perform decoding of the encoding information and obtain the voice message that corresponds to the encoding information from a voice message (VM) storage device 781. Then, the voice message can be outputted through a voice output unit 782, so as to realize the location and voice message interactions between the first independent unit (word card) and the second independent unit (train).

In actual application, the voice message storage device 781 (can be a non-volatile storage device, such as ROM, EEPROM, FLASH, etc.) can include all voice messages that are corresponding to the word card possessed by the inquirer and responder, and other corresponding voice messages. In FIG. 7B, it may include at least the first voice message (lion roaring sound) and the second voice message (pronunciation of the word lion) that correspond to the first encoding information and the third voice message (applauding sound) representing confirmation, and the fourth voice message (booing sound) representing rejection. It may further include a logic association (LA) setting unit 783 (logic setting unit). The logic association setting unit can be pre-set with all information corresponding to the word cards possessed by the inquirer and responder. For example, assuming the inquirer possesses three word cards, which are provided with the images of lion, tiger and horses, respectively, and correspond to the first, third and fifth encoding information. The responder possesses three word cards, which are provided with the text of lion, tiger and horse, and correspond to the second, fourth and sixth encoding information. Under such situation, the first and the second encoding information, the third and the fourth encoding information, the fifth and the sixth encoding information are associated with each other while the other crossed encoding information are not associated. The above corresponding information can be pre-set in the logic association setting unit 783 in the toy product, while the application of the logic association setting unit 783 can be carried out by the non-volatile storage device.

The core unit of the control part 78 is the controller unit 784, which can be a micro controller, a micro processor or other numerical logic controller. When the first word card 71 is inserted into the first word card socket 73 by the inquirer, the controller unit 784 would read the first encoding information 711, and then the first voice message corresponding to the first encoding information is outputted through the voice output unit 782. Thereafter, the controller unit 784 would await the response made by the responder regarding the first voice message. When the responder determines according to the first voice message, finds the second word card 72 with the closest definition among the N number of word cards possessed and inserts it into the second word card socket 75, the controller unit 784 would read the second encoding information 721, and output the second voice message that corresponds to the second encoding information 721 through the voice output unit 782. Finally, the controller unit 784 would examine the set information corresponding to the first encoding information 711 and the second encoding information 721 in the logic association setting unit 783. If the first encoding information 711 and the second encoding information 721 associate, then the third voice message is outputted. If the first encoding information 711 and the second encoding information 721 do not associate, then the fourth voice message is outputted, so that the electronically controlled learning process of one question and one answer is completed.

The controller unit 784 may further include a learning pace control unit 785 and an answer arbitration unit 786. When the inquirer inserts the first word card 71 into the first word card socket 73, the learning pace control unit 785 would cause the electronic pet 70 to run along the track 77, pass by the first word card 71 and read the first encoding information. Then, the first voice message corresponding to first encoding information 711 can be outputted through the voice output unit 782. Thereafter, the learning pace control unit 785 can cause the electronic pet 70 to stop running and await the response made by the responder. When the responder makes a determination according to the first voice message, finds the second word card 72 that is closest in meaning among the N number (N>=2) of word cards, and inserts it into the second word card socket 75, the electronic pet 70 would be re-activated, and run and pass by the second word card 72 and read the second encoding information 721. Then, the second voice message corresponding to be second encoding information 721 is outputted through the voice output unit 782.

The function of the answer arbitration unit 786 is that, after the first encoding information 711 and the second encoding information 721 are read, the answer arbitration unit 786 would examine the set information corresponding to the first encoding information 711 and the second encoding information 721 in the logic association setting unit 783. If the first encoding information 711 and the second encoding information 721 associate, then it determines the answer is correct and outputs the third voice message. If the first encoding information 711 and the second encoding information 721 do not associate, then it determines the answer is incorrect and outputs the fourth voice message, so as to complete the electronically controlled one question and one answer learning process.

FIG. 7C is a flow chart of a method of realizing a Q&A learning mode of the electronic interactive toy device according to the fourth embodiment of the present application. It is a summary of the system in FIGS. 7A and 7B, and may include the following steps:

Step S701 is selecting one word card among the N number (N>=2) of word cards possessed by the inquirer and inserting into the first word card socket;

Step S702 is reading the first encoding information of the first word card by the learning device;

Step S703 is finding the pre-set first voice message corresponding to the first encoding information from the storage device by the learning device;

Step S704 is outputting the first voice message by the learning device;

Step S705 is determining the first voice message outputted by the responder, and finding the second word card with the closest meaning among the N number (N>=2) of word cards possessed by the responder;

Step S706 is inserting the second word card into the second word card socket;

Step S707 is reading the second encoding information of the second word card by the learning device;

Step S708 is finding the pre-set second voice message corresponding to the second encoding information from the storage device by the learning device;

Step S709 is outputting the second voice message by the learning device;

Step S710 is finding whether the pre-set first encoding information and the second encoding information are associated information from the logic association setting unit in the learning device. If the first encoding information 711 and the second encoding information 721 associate, then the correct answer made is determined and the third voice message is outputted. If the first encoding information 711 and the second encoding information 721 do not associate, then the wrong answer made is determined and the fourth voice message is outputted, so as to complete the one question and one answer learning process.

In the question and answer (Q&A) mode of the learning method illustrated in FIG. 7C, the first encoding information 711 and the second encoding information 721 can be numerical encoding information. The storage device and logic association setting unit can be non-volatile storage devices.

FIG. 8 is a flow chart of a method of realizing the Q&A learning mode of the electronic interactive toy device including an electronic pet and a circulating track according to the fourth embodiment of the present application. It is a more comprehensive summary of the system illustrated in FIGS. 7A and 7B, and may include the following steps:

Step S801 is selecting one word card among the N number (N>=2) of word cards possessed by the inquirer and inserting into the first word card socket;

Step S802 is the electronic pet motivating automatically and approaching towards the first word card;

Step S803 is reading the first encoding information in the first word card by the learning device;

Step S804 is finding the pre-set first voice message that is corresponding to the first encoding information from the storage device of the learning device;

Step S805 is outputting the first voice message by the learning device;

Step S806 is the electronic pet passing the first word card and ceases running;

Step S807 is the responder making determination according to the first voice message outputted and finding the second word card with the closest meaning from the N number (N>=2) of word cards possessed by the responder;

Step S808 is inserting the second word card into the second word card socket by the responder;

Step S809 is the electronic pet re-motivating and running towards the second word card;

Step S810 is reading the second encoding information of the second word card by the learning device;

Step S811 is finding the pre-set second voice message that is corresponding to the second encoding information from the storage device of the learning device;

Step S812 is outputting the second voice message by the learning device;

Step S813 is finding whether the information as pre-set in the first encoding information and the second encoding information are associated in the logic association setting unit of the learning device. If the first encoding information 711 and the second encoding information 721 associate, then the correct answer made is determined and the third voice message is outputted. If the first encoding information 711 and the second encoding information 721 do not associate, then the incorrect answer made is determined and the fourth voice message is outputted.

Step S814 is the electronic pet passing the second word card and stopping at the suitable location such that the learning entire electronically controlled process of one question and one answer is completed.

In the learning method in Q&A mode illustrated in FIG. 8, the first encoding information 711 and the second encoding information 721 can be numerical encoding information. The storage device and logic association setting unit can be non-volatile storage devices. The electronic pet 70 may have image of a model train.

FIG. 9 is an illustrative diagram of the electronic interactive toy device, including an electronic pet and a circulating track, for realizing a stone-fabric-scissors game according to a fifth embodiment of the present application.

It is a development, an enhancement and a new application of the system. In particular, the first information card may include a first game card, the second information card may include a second game card, the N number of game cards may be three game cards, which are “stone”, “scissors” and “fabric” cards respectively. The logic association setting information is stone beats scissors, scissors beat fabric, and fabric beats stone. The first information card socket may include a first game card socket, the second information card socket may include a second game card socket. The second independent unit may further include a first display device corresponding to the first player and a second display device corresponding to the second player. The stone-fabric-scissors game in the embodiment of the present application applies the traditional concept of “stone (rock)” “scissors” and “fabric (paper)”, and also applies stone beats scissors, scissors beat fabric, and fabric beats stone as the rules of the game. However, the difference in that the embodiment in the present application applies electronic interactive toy game consoles to disclose the results and determine the winning/losing status. It is shown to be a more fair game, since both sides open their cards after playing their cards, and argument of one playing a card slower than the other would not exist). At the same time, it is more fun and entertaining, and is an innovative stone-fabric-scissors game console product.

In FIG. 9, reference numeral 90 designates an electronic pet. The electronic pet 90 runs along the circulating track 97, and passes by the first game card socket 93 and the second game card socket 95 in sequence. During an actual game, the first player sits at the side with the first game card socket 93, while the second player sits at the other side with the second game card socket 95. Each player possesses one set of game cards. Each set of game cards may include three specified game cards, which are “stone”, “scissors” and “fabric.” Specifically, the first player possess three game cards 91A, 91B, 91C; and the second player possess another three game cards 92A, 92B, 92C.

During actual playing, each of the first and second players selects one game card from the three game cards possessed, and inserts into the game card socket in a non-disclosed manner. In FIG. 9, the cards held by both sides can be seen merely to clearly explain the playing of cards by both sides. In actual application, the game card can be turned over before inserting into the game card socket. This way, the opponent cannot see the card. As illustrated in FIG. 9, the first player inserts the first game card “stone” 91A into the first game card socket 93, while the second player inserts the second game card “scissors” 92B into the second game card socket 95. After the first and the second game cards are played, the electronic pet 90 will be motivated automatically, and will run along the track 97 and pass the first game card socket 93 (It can be seen as the interactive signal triggering device being triggered and transmits interactive signal, so that the interaction between the first and the second independent unit is realized). When the electronic pet 90 passes the first game card socket 93, it will read the first encoding information included in the first game card 91A and will output the voice message that is corresponding to the stone (such as the sound of stone blasting or the pronunciation of “stone”. This voice message related to the first encoding information is known as the first voice message). Then, the electronic pet 90 will run along the track 97, pass the second game card socket 95, read the second encoding information in the second game card 92B, and will output the voice message that is related to the scissors (such as the sound of the scissors while cutting or the pronunciation of “scissors”. This voice message that corresponds to the second encoding information is known as the second voice message). Since in the rule of the game is “stone beats scissors”, therefore it can be determined that the first player has won. At this moment, the first display 96 corresponding to the first player will display a winning message of the first player or display a winning score, while the second display 98 corresponding to the second player will display a losing message of the second player or display a losing score. Finally, the electronic pet 90 returns to the original starting location and the entire process of an electronic stone-fabric-scissors game can be completed. In actual application, a single display displaying the winning or losing scores of both sides can be used.

FIG. 10 is a block diagram showing the function and structure of the electronic interactive toy device, including an electronic pet and a circulating track, for realizing the stone-fabric-scissors game according the fifth embodiment of the present application. In FIG. 10, reference numeral 90 designates an electronic pet, 91A designates a first game card which can combine with or separate from the first game card socket 93, 92B designates a second game card which can combine with or separate from the second game card socket 95. In the Figure, a control part 98 may be included. The control part 98 may be provided on the electronic pet 90, or can be located outside the electronic pet 90 and form an independent control part. The electronic pet 90, first game card socket 93, second game card socket 95 and control part 98 in the fifth embodiment of the present application as illustrated in FIG. 10 can be connected through a main line 96. However, in actual application, they can be wirelessly connected. For example, approaching on/off switches 931, 951 and information reading control units 932, 952 can be provided on the game cards instead of the game card sockets. Then, information transmission can be performed between the game cards and the control part 98 through wireless means, so that interaction of the location or voice message can be realized between the first and second independent units.

The electronic pet 90 in FIG. 10 may include a train control unit 901, an electrical power-driven device 902, a running-speed adjusting device 903 and a directional signal transmitting device 904. The directional signal transmitting device 904 can transmit wireless triggering signal along one side of the track, causing the triggering of the approaching on/off switch 931, 951 on the game card socket that is situated on that side of the track, thereby reading of the encoding information 911, 921 of the game card by the information reading control unit 932, 952 can be realized. This is a situation where the interactive signal triggering device is triggered so as to realize the transmission of interactive signals. The encoding information 911, 921 can be transmitted to the controller unit 984 in the control part 98 through the main line 96. The controller unit 984 will decode the encoding information 911, 921 and retrieve the voice message that corresponds to the encoding information 911, 921 from the voice message storage device 981. Then, the voice message is outputted through the voice output unit 982.

In actual application, the voice message storage device 981 (can be non-volatile storage device such as ROM, EEPROM, FLASH, etc.) may include all voice messages related to the game cards and other voice messages. It may include at least the first voice message (such as information related to stone) and the second voice message (such as information related to scissors) that correspond to the encoding information 911, 921. As shown in FIG. 10, a winning/losing logic setting unit 983 (logic setting unit) may also be provided. The information of all game card winning/losing logic can be pre-set in the winning/losing logic setting unit 983, such as stone (the first encoding information) beats scissors (the second encoding information), scissors (the second encoding information) beat fabric (the third encoding information), and fabric (the third encoding information) beats stone (the first encoding information). The information of the above winning/losing logic can be pre-set in the winning/losing logic setting unit 983 in the toy product. In application, the winning/losing logic setting unit 983 can be a non-volatile storage device.

The core unit of the control part 98 is the controller unit 984, which can be a micro controller, a micro processor or other numerical logic controller. When the first and second game cards are inserted into the first and second game card sockets by the first and second players, respectively, the controller unit 984 will read the first encoding information 911 and second encoding information 921. Then the first and second voice messages corresponding to the first encoding information 911 and second encoding information 921 can be outputted through the voice output unit. Finally, the controller unit 984 would examine the winning/losing logic setting information corresponding to the first encoding information 911 and second encoding information 921 through the winning/losing logic setting unit 983 and the winning/losing scores of both sides will be displayed through the display device 987, so the entire process of interaction of the electronic stone-fabric-scissors game can be realized.

The control part 98 may further include a game pace control unit 985 and a winning/losing (W/L) arbitration unit 986. After the first and second players insert the first and second game cards 91A and 91B into the first and second game card sockets respectively, the game pace control unit 985 would cause the electronic pet 90 to run along the track, pass by the first game card and read the first encoding information. Then the first voice message corresponding to the first encoding information will be outputted through the voice output unit. Thereafter, the game pace control unit 985 can cause the electronic pet 90 to run along the track, pass by the second word card, and read the second encoding information. Then, the second voice message corresponding to the second encoding information can be outputted through the voice output unit.

After the first encoding information and the second encoding information are read, the winning/losing arbitration unit 986 will examine the winning/losing logic setting information relating to the first encoding information and the second encoding information through the winning/losing logic setting unit 983, and display the winning/losing scores of both sides through the display device 987, so that the entire process of interaction of the electronic stone-fabric-scissors game can be realized.

FIG. 11 is a flow chart of a method for realizing the stone-fabric-scissors game in the electronic interactive toy device according to the fifth embodiment of the present application. It is a summary of the device illustrated in FIGS. 9 and 10, and may include the following steps:

Step S1101 is the first player selecting the first game card among the N number (N>=2) of game cards possessed, the first game card includes the first encoding information;

Step S1102 is the first player inserting the first game card into the first game card socket;

Step S1103 is the second player selecting a second game card among the N number (N>=2) of game cards possessed, the second game card includes the second encoding information;

Step S1104 is the second player inserting the second game card into the second game card socket;

Step S1105 is the game console reading the first encoding information in the first game card;

Step S1106 is the game console retrieving the pre-set first voice message corresponding to the first encoding information from the storage device;

Step S1107 is the game console outputting the first voice message;

Step S1108 is the game console reading the second encoding information in the second game card;

Step S1109 is the game console retrieving the pre-set second voice message corresponding to the second encoding information from the storage device;

Step S1110 is the game console outputting the second voice message;

Step S1111 is the game console retrieving the pre-set winning/losing logic information relating to the first and second encoding information from the winning/losing logic setting unit, and determining the winning/losing scores of both sides according to the winning/losing logic;

Step S1112 is the game console displaying the winning/losing scores of the first and second players through the display device, so as to realize the entire electrically controlled process of the stone-fabric-scissors game.

In the above method illustrated by FIG. 11, the storage device and winning/losing logic setting unit can be a non-volatile storage device. The N numbers of game cards may include three game cards, which are “stone”, “scissors” and “fabric” respectively. The winning/losing logic setting information can be stone beats scissors, scissors beat fabric and fabric beats stone.

FIG. 12 is a flow chart of a method for realizing the stone-fabric-scissors game in the electronic interactive toy device including an electronic pet and a circulating track according to the fifth embodiment of the present application. It is another summary of the device illustrated in FIGS. 9 and 10, and may include the following steps:

Step S1201 is the first player selecting the first game card among the N number (N>=2) of game cards possessed, the game card includes the first encoding information;

Step S1202 is the first player inserting the first game card into the first game card socket;

Step S1203 is the second player selecting the second game card among the N number (N>=2) of game cards possessed, the game card includes the second encoding information;

Step S1204 is the second player inserting the second game card into the second game card socket;

Step S1205 is the electronic pet motivating automatically and running to the first game card;

Step S1206 is the game console reading the first encoding information in the first game card;

Step S1207 is the game console finding the pre-set first voice message corresponding to the first encoding information from the storage device;

Step S1208 is the game console outputting the first voice message;

Step S1209 is the electronic pet passing the first game card and running towards the second game card;

Step S1210 is the game console reading the second encoding information of the second game card;

Step S1211 is the game console finding the pre-set second voice message corresponding to the second encoding information from the storage device;

Step S1212 is the game console outputting the second voice message;

Step S1213 is the game console finding the pre-set winning/losing logic information relating to the first and second encoding information from the winning/losing logic setting unit, and determining the winning/losing scores of both sides according to the winning/losing logic;

Step S1214 is the game console displaying the winning/losing scores information of the first and second players through the display device;

Step S1215 is the electronic pet passing the second game card and running towards a suitable location and stops, so as to realize the entire electronically controlled process of the stone-fabric-scissors game.

In the method described in FIG. 12, the first encoding information and the second encoding information can be numerical encoding information. The storage device and winning/losing logic setting unit can be non-volatile storage devices. The electronic pet may have the image of a model train. The N numbers of game cards can be three game cards, which are “stone” “scissors” and “fabric”. The winning/losing logic setting information can be stone beats scissors, scissors beat fabric, and fabric beat stone.

FIG. 13A is an illustrative diagram of the electronic interactive toy device for realizing a shooting game according to a sixth embodiment of the present application. Since this embodiment of the present application includes a toy gun (the first independent unit) and an electronic pet (the second independent unit), therefore it can be called a hunting game. In FIG. 13A, reference numeral 131 designates a toy gun (shooting device), which can transmit two kinds of wireless signal 132 and 138, with the electronic pet 133 being the shooting subject (the prey, using the mouse as an example in the explanation, and the basic concept can be applicable on any manoeuvring toy) which possesses characteristics of a mouse usually hiding in dark areas, such as under a chair 135 (or other furniture) and conducting activity under the chair 135 in an intermediate region between darkness and light 137 produced by a lamp 136.

FIG. 13B is a block diagram of the electronic interactive toy device for realizing the shooting game according to the sixth embodiment of the present application. In FIG. 13B, reference numeral 131 designates the shooting device (the first independent unit), 133 designates the electronic pet (the second independent unit), and 131 can transmit wireless signal 138 (ray) that possesses directional guidance. When the shooting device 131 aims at the electronic pet 133 and transmits the wireless signal 138, the electronic pet 133 can receive the wireless signal 138 and can present a reaction status of being shot, so as to realize the interactive function between the shooting device 131 and the electronic pet 133.

The difference with the traditional electronic shooting toy is that the shooting purpose in the present embodiment of the present application is not only to present a reaction status of being shot when it has been shot. It can at the same time also present a reaction status of not being shot when it has not been shot. That is to say, the shooting target (electronic pet) 133 in the present embodiment at the same time possesses the function of detecting shooting status (to detect whether any shooting device is shooting) and the function of detecting pointing status (to detect whether it is being aimed at by the shooting device).

In order to realize the above-mentioned functions, the shooting device 131 in the present embodiment may include a signal transmitting device (or an independent unit's interactive signal transmitting device) which may include a first wireless transmitting device 1311 and a second wireless transmitting device 1312. In particular, the first wireless signal 132 transmitted by the first wireless transmitting device 1311 is a shooting status wireless signal. This signal is non-directional (such as sound wave, ultrasound, electromagnetic wave, alternating magnetic field, etc.). As long as the shooting device shoots (equivalent to signal transmitting control unit 1313 is triggered, such as the pulling of a trigger), then the first wireless signal will be transmitted and the electronic pet 133 being the shooting subject located at a limited region would know the shooting status of the shooting device 131. At the same time, the second wireless transmitting device 1312 would transmit the second wireless signal 138. Such signal 138 is the pointing status wireless signal (or the aiming status). Such signal 138 is directional (such as infrared signal, laser signal, etc. that are transmitted directionally). Only if the shooting device 131 aims accurately at the shooting target and the shooting target is located within the shooting region, the electronic pet 133 can receive and confirm this pointing status. The first and second wireless transmitting devices 1311, 1312 are all controlled by the signal transmitting control unit 1313, while the signal transmitting control unit 1313 is normally triggered by the trigger (triggering on/off) of the toy gun. Therefore, it can also be said that the shooting device 131 may include an independent unit interactive signal transmitting device and interactive signal triggering device. When the interactive signal triggering device is triggered, the first independent unit's interactive signal transmitting device can transmit interactive signal.

According to the above analysis, it can be seen that the first wireless signal 132 and the second wireless signal 138 are two different signals. The first wireless signal 132, as compared to the second wireless signal 138, possesses a wider scope of coverage. It normally possesses all-directional coverage of 360 degrees. The electronic pet 133 may include signal receiving devices. The signal receiving devices may include a first wireless receiving device 1331 and a second wireless receiving device 1332, which receive the first wireless signal 132 and the second wireless signal 138, respectively. When the electronic pet 133 receives the first wireless signal 132, it can recognize that the shooting device 131 is in a transmitting status. If at this moment the electronic pet 133 also receives the second wireless signal 138, then it confirms that the shooting is directed towards the electronic pet 133. That is to say, the electronic pet 133 has been shot. In certain special situation, the electronic pet 133 can only receive the second wireless signal 138 and does not receive the first wireless signal 132. In such situation, the electronic pet 133 can be considered as having been shot, or can be considered as nothing had happened. For treating an operating mode in which nothing had happened, it can apply to the electronic pet 133 as laser targeting. That is, the player can see the laser beam aiming at the electronic pet 133 before shooting. This way, the electronic pet 133 can be accurately shot. This function can be realized through a laser targeting control unit 1314. The laser targeting control unit 1314 can normally be triggered by slightly pressing down the trigger (such as pressing half-way). At this time, the transmitting device will only transmit the second wireless signal 138 (at this time the second wireless signal will only be used for laser targeting) and will not transmit the first wireless signal 132. The first wireless signal 132 would only be transmitted when the signal transmitting control unit 1313 is triggered (such as pressing down the trigger completely). The first and second wireless signals 132, 138 can be provided mainly to realize the interactive function between the first and second independent units. Therefore, it can be called the interactive signal, and the electronic pet mainly undergoes interactive response according to the interactive signal.

The difference between the present embodiment in the present application and traditional electronic shooting toy is that the shooting target in the present is able to know the distance of the transmission. In order to realize this function, besides the signal transmitting control unit 1313 in the shooting device 131, there is also a signal encoding modulation unit 1315. The modulation unit 1315 can act simultaneously on the first wireless transmitting device 1311 and the second wireless transmitting device 1312, allowing the first wireless signal 132 and the second wireless signal 138 to transmit in synchronization and possess the same (or corresponding) signal encoding method (such as modulating the 0, 1 on/off switch, or frequency and amplitude modulation, etc.). The first and second wireless signals 132, 138 are received by the first wireless receiving device 1331 and the second wireless receiving device 1332 respectively, and whether the electronic pet is being shot and has been shot accurately can be determined by shooting status (S-status) detection unit 1333, and the pointing status (P-status) detection unit 1334 respectively. When the electronic pet 133 simultaneously detects the first and second wireless signals 132, 138 (or when the shooting status and the pointing status signals included in the first and second wireless signals are confirmed), it confirms that the electronic pet has been shot. At this time, a shooting distance (S-distance) calculating unit 1335 in the electronic pet 133 will calculate the distance between the shooting device 131 and the electronic pet 133 according to the time difference of the first and second wireless signals 132, 138 received. Since the first wireless signal 132 (ultrasound wave signal, transmitting speed at 340 meter/second) and the second wireless signal 138 (infrared signal or laser signal, transmitting speed at 300,000 kilometre/second) have different transmitting speeds, the times of two signals reaching the electronic pet 133 from the shooting device 131 are different. In order to better detect this time difference, synchronizing modulation on the first and second wireless signals 132 and 138 can be carried out so that the first and second wireless signals 132, 138 have the same phase in the shooting device 131. Due to the delay in transmission of the signal in open air, the two signals received and demodulated in the electronic pet 133 would produce phase time difference (signal waveform has time delay). At this time, the shooting distance calculating unit 1335 can easily calculate the distance between the electronic pet 133 and the shooting device 131 according to this phase time difference.

According to the above analysis, it can be seen that the shooting target in the embodiment of the present application, as compared to the shooting target in traditional shooting toy, can obtain more information, such as knowing whether it is being shot, and whether it has been shot successfully, and knowing the distance of the transmission. With the information, the electronic pet, being the shooting target, can perform different interactive responses simulating a human according to different situations. This will make the toy more fun and lively. For example, when the electronic pet is being shot but has not been shot successfully, it can perform an escaping response. As another example, when the electronic pet has been shot successfully, it can perform a response of having been shot, and at the same time, the transmitting distance information can be produced through a voice or display device. These functions cannot be realized by traditional shooting toys. The above interactive functions can be realized by an interactive response control unit 1336 (controller unit), a being-shot interactive unit 1337, a not-being-shot (NBS) interactive unit 1338, a distance information output device 1339 and an electrical power-driven device 1340 provided in the electronic pet 133. When the electronic pet 133 has been shot (shooting status information and targeting status information are all confirmed), the being-shot interactive unit 1337 would be activated. When the electronic pet 133 has not been shot (shooting status information is confirmed while the targeting status information is not confirmed), the not-being-shot interactive unit 1338 would be activated.

The embodiment in the present application uses a mouse (electronic pet) as the shooting target. In order to reflect the characteristic of the mouse (simulation of behaviour), the electronic pet 133 may further include a light-strength sensor 1341 and a hesitation behaviour control unit 1342, making the electronic pet 133 to be able to find dark areas for hiding, and conduct testing activity at the intermediate region between darkness and bright light, thereby simulating the hesitating behaviour of a mouse. A path memory unit 1343 may also be provided on the electronic pet 133. It can allow the electronic pet 133 to return to its original location and hide upon being shot but has not yet been shot successfully. In addition, the electronic pet 133 may also have an obstruction detection device 1344, which can detect obstruction ahead so as to prevent colliding with the obstruction while action is taking place or know how to change its moving direction after collision.

In order to allow the toy to have more selection of functions and more convenient in usage, the shooting device 131 may also include an electronic pet remote control unit 1316 and a game mode selection unit 1317. The player can remotely control a power source switch provided on the electronic pet 133 through the shooting device 131, or call the electronic pet 133 to come out for the shooting. Since the electronic pet 133 may at normal times hide in a dark area, calling it to appear and shoot would simulate a “hunting” game. Furthermore, the toy set may include a plurality of electronic pets 133. The player may call for the electronic pets 133 to come out for shooting using the calling function. This way, it can be applied in shooting competition and see how many targets can be shot in a game. This kind of playing method possesses certain levels of challenge. Since the electronic pets 133 would escape once a shot is fired, keen eyesight and reaction are required in order to successfully shoot the electronic pets 133. The game mode selection unit 1317 can select the response after the electronic pets 133 have been shot, such as it can select escaping after displaying the information of being shot, and can also select collapsing on ground after being shot. Then the player can count with ease the number of electronic pets 133 that have been shot (for a game with many electronic pets), and enable the electronic pets 133 that lied (being shot) on the ground to reactivate and re-participate in the game through the electronic pet remote control unit on the shooting device 131 after counting.

The shooting status information, the electronic pet remote control information, the game mode selection information of the shooting device 131 can be transmitted through the first wireless transmitting device 1311. Under such situation, the shooting device 131 can produce corresponding command encoding through the signal encoding (SE) modulation unit 1315, and transmit it through the first wireless transmitting device 1311. Then, the first wireless receiving device 1331 of the electronic pet 133 can receive the signal and decode the corresponding command encoding. Finally, the corresponding command information will be transmitted to the interactive response control unit 1336, allowing the electronic pet 133 to perform corresponding interactive response so as to realize interactive function. Under such situation, since a plurality of different status information or control commands are included in one wireless signal, the electronic pet 133 sometimes cannot merely rely on the wireless signal received to confirm the transmitting status or pointing status of the shooting device 131. Sometimes, a further step of decoding analysis of the signals may be required in order to confirm.

FIG. 13C is a block diagram of the method of realizing interactive hunting in toy including an electronic pet and a shooting device according to the sixth embodiment of the present application. It is a summary of the sixth embodiment in the present application disclosed in FIGS. 13A-B, and may include the following steps:

Step 1301 is the shooting device 131 transmitting calling command to the electronic pet 133 through the first wireless signal 132, causing the electronic pet to leave its hiding place. The electronic pet in the embodiment of the present application normally hides in the dark. Thus, the player can transmit calling command through the shooting device and causes the electronic pet to come out. This would enable the player to have a sense of “hunting” experience.

Step 1302 is the laser targeting control unit 1314 in the shooting device 131. This can realize the targeting function by slightly pressing the trigger (such as pressing the trigger half-way).

Step 1303 is the shooting device 131 transmitting the second wireless signal 138. At this moment, the second wireless signal is treated as the targeting signal. In order to realize this purpose, the second wireless signal should be a visible signal that is directional. In actual application, a red laser signal can be used as the second wireless signal.

Step 1304 is the triggering of the signal transmitting control unit 1313 in the shooting device 131. It is normally realized through pressing down the trigger of the shooting device (such as completely pulling the trigger).

Step 1305 is the shooting device 131 transmitting the first wireless signal 132 and the second wireless signal 138. In the embodiment of the present application, the first wireless signal 132 is mainly used to show the transmitting status of the transmitting device. The signal normally is non-directional. The area close to the shooting device 131 should be able to receive (or detect) the first wireless signal 132; whereas the second wireless signal 138 is used to reflect the pointing status of the transmitting device. Only the area targeted by the shooting device 131 can receive (or detect) the second wireless signal 138.

Step 1306 is the electronic pet 133 detecting at the exact time whether the first wireless signal 132 and the second wireless signal 138 exist in the region where it is located. That is, whether the shooting device 131 is performing shooting or targeting. Under certain situation, a further analysis of the signal is required before confirmation can be given.

Step 1307 is that if the electronic pet 133 detects the first wireless signal 132 and the second wireless signal 138 simultaneously, then the interactive response of having been shot is executed. That is to say, if the electronic pet 133 detects the first wireless signal 132 and the second wireless signal 138 simultaneously, then it confirms that the electronic pet 133 has been shot successfully (under certain situation a further analysis of the signal is necessary before confirmation). Therefore, the electronic pet 133 executes the pre-set interactive response (such as faking death) corresponding to having been shot.

Step 1308 is that if the electronic pet 133 only detects the first wireless signal 132 and cannot detect the second wireless signal 138, and then the interactive response of not being shot is executed. That is to say, the electronic pet 133 has not been shot (under certain situation a further analysis of the signal is necessary before confirmation). Therefore, the electronic pet 133 executes the pre-set interactive response (such as escaping) corresponding to not being shot. The traditional shooting toy does not have any response in general under the situation of not being shot.

Step 1309 is the shooting device 131 transmitting resurrecting command to the electronic pet 133 through the first wireless signal 132, causing the electronic pet that has been shot to resurrect and return to its hiding place. In order to realize the corresponding function, the electronic pet should be able to receive wireless control command from the transmitting device, and possesses path memory function, so as to enable the electronic pet to retreat back to the original hiding place along its original path.

The FIGS. 1-6, FIGS. 7A-C, FIGS. 8-12 and FIGS. 13A-C provide corresponding description of the embodiments of the present application. In order to strengthen the understanding and avoid divergence, below is a further analysis/recitation on some device/concepts involved in the embodiments of the present application:

The electronic pet: It is the main device in the embodiments of the present application. In the embodiments of the present application, electronic snail and electronic mouse are mainly used as examples to describe the technical aspects of the present application. In actual application, the electronic pet can be any kind of toy with different exterior designs, such as a small kitten, a pup, a bear, a penguin, a sea lion, a seal etc, and can also be an automobile, a vessel and any kind of movable objects. Further, it can also be a carousel or a music box.

Acceleration on/off switch: It is a broad concept. It can be triggered by merely changing in the speed and angle etc, specifically includes acceleration sensor, vibration on/off switch, weight on/off switch, tilting on/off switch, rolling on/off switch, G-Sensor, 3D-Sensor etc.

Motion detection sensor: In reality it is also an acceleration on/off switch, reference can be made from the above definition and comments on the acceleration on/off switch.

The electronic navigating device (E-navigating device): A device that can transmit wireless navigating signal, including ultrasound wave (or sound wave) transmitter, infrared (or light wave) transmitter, alternating magnetic field transmitter, RF transmitter, microwave transmitter, etc.

Wireless positioning device: It is a device that can perform signal source positioning according to the wireless navigating signal transmitted by the electronic navigating device. Such device requires to be used in coupled with the corresponding electronic navigating device. It can determine the location of the signal source according to changes in signal strength or weakness as received in different locations, and can also determine the position of the signal source according to the signal difference of the left and right wireless receivers, and can also calculate the distance of the signal source according to the time difference of the two wireless signals (such as wireless electrical wave+ultrasound wave) with different kinds of transmitting speed received.

Wireless control device: It can transmit wireless control signal, including infrared control signal, ultrasound control signal, alternating magnetic field control signal, RF control signal, microwave control signal etc. Corresponding signal can be a signal that undergoes modulation and encoding, such as 315 MHz, 433 MHz, 868 MHz, 915 MHz, and 2.4 GHz control signals, and can also be a signal that has not undergone modulation and encoding, such as magnetic field signal, that possesses a certain level of strength.

Button and remote control unit: This specifically refers to the control press button in the remote controller device, and the electrical part of the transmitting remote control command in the remote controller device. In particular, reference can be made from the previously mentioned wireless control device with regard to the electrical lines and functions of the electrical parts.

Wireless calling device: It is a device possessing the form/function similar to the previously mentioned wireless control device, which design can be combined with the wireless control device. In fact, the electronic navigating device, the wireless control device and the wireless calling device can be combined together in one electrical line.

Remote control on/off switch: It is an electrical on/off switch that is controlled by the wireless control device or the wireless calling device, and can be turned on by far distance remote control, and can also be turned off by a faraway remote control. In the embodiment of the present application, the remote control on/off switch can further be applied on the electronic navigating device, causing the electronic navigating device to be turned on and transmits the wireless navigating signal or causing the electrical navigating device to be turned off and ceases transmitting the wireless navigating signal.

Approaching on/off switch: It can be treated as a kind of interactive signal triggering device. When the second independent unit approaches, it can cause the triggering of the approaching on/off switch, so as to realize the interaction through the location, voice or information status between the first and second independent unit.

Trigger or transmission triggering device: It can be treated as a kind of interactive signal triggering device. When a trigger is pressed down or when a shoot-triggering on/off switch is triggered, the interactive signal can be transmitted and cause the interaction on the status between the electronic pet and the shooting device to be realized.

The electrical power-driven device (PE-driven device): It manipulates the electrical power to produce motion in machinery, such as allowing the electronic pet to realize running, walking, climbing, rolling, and sliding as such motions through the electrical power (motor).

Object capturing device: It can capture by using the mechanical device, such as mechanical hand, shovel, clip etc, and can also capture through electrical power, such as executing capture by using the magnetic metal, negative pressure.

Human-machine voice interaction device (HM voice interaction device): It includes input device, output device, display device. It can input time, and can also input control command, and display corresponding content, including electronic pet status, etc.

Activity time table (daily activity schedule): The activity time table in the embodiment of the present application can be inputted by the player through the human-machine voice interaction device in the pet house, and is driven by the timer device. The activity time table in the embodiment of the present application includes wireless transmitting device and control command corresponding to the activity time table. In particular, the structure and function of the wireless transmitting device can be referenced from the previously disclosed “wireless control device” or “wireless calling device.”

Goal-sensing display device: The sensing device can be optical sensing or electrical sensing. The display device can be LCD display or LED display. In actual application, voice-generating device may also be added to enhance sound effectiveness and entertaining level.

At the same time, the above device and method disclosed are partial preferred embodiments in the present application. It should be emphasized that for one skilled in the art without departing from the original concept of the present application, many improvements and refurbishment can be made which would fall within the scope of protection of the present application. 

What is claimed is:
 1. An electronic interactive toy device, comprising a first independent unit comprised of a signal transmitting device, a second independent unit comprised of a signal receiving device for receiving signals transmitted by the signal transmitting device and a controller unit for controlling the second independent unit to make interactive responses according to the signals received by the signal receiving device, wherein the signal transmitting device comprises an interactive signal transmitting device and an interactive signal triggering device; whereby when the interactive signal triggering device is triggered, the interactive signal transmitting device transmits an interactive signal, and the controller unit controls the second independent unit to make an interactive response according to the interactive signal received.
 2. The electronic interactive toy device according to claim 1, wherein the interactive signal transmitting device comprises an electronic navigating device, and the interactive signal triggering device comprises an electronic navigation triggering device, interactive signals transmitted from the interactive signal transmitting device comprised of wireless navigating signals, the second independent unit being comprised of an electrical power-driven device controlled by the controller unit to realize location interaction with the first independent unit, and the second independent unit being comprised of an electronic pet, the signal receiving device being comprised of a wireless positioning device; whereby when the electronic navigation triggering device is triggered, the electronic navigating device transmits a wireless navigating signal, and the wireless positioning device receives the wireless navigating signal thereby realizing wireless positioning of the first independent unit.
 3. The electronic interactive toy device according to claim 2, wherein the first independent unit comprises a toy ball, the electronic navigating device being comprised of a first electronic navigating device, the wireless navigating signal being comprised of a first wireless navigating signal, and the electronic navigation triggering device being comprised of an acceleration on/off switch; whereby when the toy ball is thrown, the acceleration on/off switch is triggered which in turn triggers the first electronic navigating device to transmit the first wireless navigating signal, and the wireless positioning device receives the first wireless navigating signal transmitted by the toy ball and realizes wireless positioning of the toy ball.
 4. The electronic interactive toy device according to claim 3, wherein the electronic pet comprises a first wireless control device, and the toy ball comprises a first remote control on/off switch controlled by the first wireless control device; whereby when the toy ball is successfully found by the electronic pet, the electronic pet ceases the transmission of the first wireless navigating signal through the first remote control on/off switch.
 5. The electronic interactive toy device according to claim 3, further comprising an electronic goal, the electronic goal being comprised of a goal-sensing display device which senses a goal and displays the number of goals, the electronic pet further comprising an object-capturing device which executes tracking and capturing of the toy ball according to the first wireless navigating signal.
 6. The electronic interactive toy device according to claim 5, wherein the electronic goal comprises a fourth electronic navigating device controlled by the electronic pet, the electronic pet being comprised of a wireless calling device that issues calling signals; whereby when the electronic pet issues a calling signal, the electronic goal transmits a fourth wireless navigating signal through the fourth electronic navigating device, allowing the electronic pet to execute positioning of the electronic goal and conduct activity within a specified area at the electronic goal through the electrical power-driven device.
 7. The electrical interactive toy device according to claim 3, further comprising a third independent unit, the third independent unit comprising a remote control on/off switch controlled by the electronic pet, and an electronic navigating device that transmits wireless navigating signals, and the electronic pet comprising a wireless calling device which calls the third independent unit; whereby when the electronic pet issues a calling signal, it triggers the remote control on/off switch of the third independent unit, which in turn triggers the electronic navigating device of the third independent unit to transmit a wireless navigating signal, and the wireless positioning device executes positioning of the third independent unit according to the wireless navigating signal transmitted by the electronic navigating device of the third independent unit, thereby rendering the electronic pet to move away from or approach the third independent unit through the electrical power-driven device.
 8. The electrical interactive toy device according to claim 7, wherein the third independent unit comprises a remote controller device, the remote controller device comprising a press button and a remote control unit, the third independent unit's electronic navigating device comprising a second electronic navigating device, the third independent unit's electronic navigating signal being comprised of a second wireless navigating signal, the third independent unit's remote control on/off switch being comprised of a second remote control on/off switch; whereby when the electronic pet issues a calling signal, it triggers the second remote control on/off switch, which in turn triggers the second electronic navigating device to transmit the second wireless navigating signal, and the electronic pet comprises an object-capturing device, the object-capturing device executes positioning of the remote controller device according to the second wireless navigating signal, and brings the toy ball to the remote controller device through the electrical power-driven device, and the third independent unit ceases the transmission of the second wireless navigating signal through the second remote control on/off switch.
 9. The electronic interactive toy device according to claim 1, wherein the first independent unit's interactive signal transmitting device comprises first and second interactive signal transmitting devices, and the first independent unit's interactive signal triggering device comprises first and second interactive signal triggering devices, and wherein the first independent unit comprises: a first information card, comprising a first encoding information, the first information card being one of the N number (N>=2) of information cards possessed by a first player; a second information card, comprising a second encoding information, the second information card being one of the N number (N>=2) of information cards possessed by a second player; a first information card socket for receiving and combining with any one of the N number (N>=2) of information cards possessed by the first player; a second information card socket for receiving and combining with any one of the N number (N>=2) of information cards possessed by the second player; and wherein the second independent unit further comprises: a voice message storage device, comprising first and second voice messages corresponding to the first encoding information and the second encoding information respectively; a logic setting unit, comprising set information of corresponding logic between the first encoding information and the second encoding information; a voice output unit for outputting the first and second voice messages; whereby when the first and second information cards are inserted into the first and second information card sockets by the first and second players respectively, or when the second independent unit passes by the first and second information cards or information card sockets, the first and second interactive signal triggering devices trigger the first and second interactive signal transmitting devices to transmit the first encoding information and the second encoding information respectively, the controller unit reads the first encoding information and the second encoding information through the signal receiving device, causes the voice output unit to outputs the first and second voice messages corresponding to the first encoding information and the second encoding information respectively, examines the set information of corresponding logic between the first encoding information and the second encoding information through the logic setting unit, and controls the output of results of the set information of the corresponding logic.
 10. The electronic interactive toy device according to claim 9, wherein the first encoding information and the second encoding information are numerical encoding information, the voice message storage device and the logic setting unit are non-volatile storage devices, and the controller unit is a micro-controller or micro-processor.
 11. The electronic interactive toy device according to claim 9, wherein the first information card comprises a first game card, the second information card comprises a second game card, the N number of game cards are three game cards, which are “stone”, “scissors” and “fabric” respectively, and the set information of the corresponding logic are “stone beats scissors”, “scissors beat fabric” and “fabric beats stone”, and the first information card socket being comprised of a first game card socket, the second information card socket being comprised of a second game card socket, the second independent unit further comprising a first display device corresponding to the first player and a second display device corresponding to the second player.
 12. The electronic interactive toy device according to claim 11, further comprising a circulating track, the controller unit comprising a game pace control unit and a winning/losing arbitration unit; whereby when the first and second players insert the first and second game cards into the first and second game card sockets respectively, the game pace control unit causes the electronic pet to move along the track, pass by the first game card, read the first encoding information and output the first voice message corresponding to the first encoding information through the voice output unit, and then the game pace control unit causes the electronic pet to move further along the track, pass by the second game card, read the second encoding information and output the second voice message corresponding to the second encoding information through the voice output unit, and when the first encoding information and the second encoding information are read, the winning/losing arbitration unit examines the set information of winning/losing logic of the first encoding information and the second encoding information through the logic setting unit, and the first and second display devices display the winning/losing scores of the first and second players respectively thereby realizing the entire process of an electronic stone-fabric-scissors game.
 13. The electronic interactive toy device according to claim 9, wherein the first player is an enquirer and the second player is a responder, the first information card comprising a first word card, the second information card comprising a second word card, the first information card socket comprising a first word card socket, and the second information card socket comprising a second word card socket, the voice message storage device further comprising a third voice message representing confirmation and a fourth voice message representing rejection, and the voice output unit further outputting the third and fourth voice messages.
 14. The electronic interactive toy device according to claim 13, further comprises a circulating track, the controller unit comprising a learning pace control unit and an answer arbitration unit; whereby when the inquirer inserts the first word card into the first word card socket, the learning pace control unit causes the electronic pet to move along the track, pass by the first word card socket, read the first encoding information, and output the first voice message corresponding to the first encoding information through the voice output unit, and thereafter the learning pace control unit causes the electronic pet to cease moving and await a response of the responder to the first voice message, and when the responder makes a decision according to the first voice message, and finds a second word card closest in meaning among the N number (N>=2) of word cards possessed by the responder and inserts it into the second word card socket, the electronic pet is re-activated and moves further along the track, passes by the second word card, reads the second encoding information and outputs the second voice message corresponding to the second encoding information through the voice output unit, and when the first encoding information and the second encoding information are read, the answer arbitration unit examines the set information of corresponding logic of the first encoding information and the second encoding information in the logic setting unit, and if the first encoding information and the second encoding information associate, then a correct answer made is determined and the third voice message is outputted, and if the first encoding information and the second encoding information do not associate, then an incorrect answer made is determined and the fourth voice message is outputted, so that an electronically controlled question and answer learning process is completed.
 15. The electronic interactive toy device according to claim 1, wherein the first independent unit comprises a shooting device and the second independent unit comprises an electronic pet, the first independent unit's interactive signal transmitting device comprising a first wireless transmitting device for transmitting a first wireless signal, the first wireless signal comprised of a shooting status information of the shooting device, and the first independent unit's interactive signal transmitting device comprising a second wireless transmitting device for transmitting a second wireless signal, the second wireless signal comprised of a targeting status information of the shooting device, and the signal receiving device comprising a first wireless receiving device for receiving the first wireless signal and obtaining the shooting status information of the shooting device from the first wireless signal, the signal receiving device comprising a second wireless receiving device for receiving the second wireless signal and obtaining the targeting status information of the shooting device from the second wireless signal, and the controller unit comprising a being-shot interactive unit, and when both the shooting status information and targeting status information are confirmed simultaneously, the being-shot interactive unit will be activated, and the controller unit further comprising a not-being-shot interactive unit, and when only the shooting status information is confirmed and the targeting status information is not confirmed, the not-being-shot interactive unit will be activated, the interactive signal triggering device further comprising a trigger and a shoot-triggering on/off switch.
 16. The electronic interactive toy device according to claim 15, wherein the interactive signal transmitting device comprises a laser targeting control unit that causes the interactive signal transmitting device to individually transmit the second wireless signal thereby realizing targeting and shooting functions.
 17. The electronic interactive toy device according to claim 15, wherein the first wireless signal and the second wireless signal are two wireless signals with different transmission speeds and with the same or corresponding encodings, and the electronic pet comprising a shooting distance computing unit for calculating the distance from the shooting device according to the phase time difference of the first wireless signal and the second wireless signal.
 18. The electronic interactive toy device according to claim 15, wherein the electronic pet comprises a brightness sensor, allowing the electronic pet to be able to find a dark shaded region for hiding, and the electronic pet further comprises a hesitating behaviour control unit which causes the electronic pet to execute hesitating behaviour at an intermediate region between bright light and the dark shaded region.
 19. The electronic interactive toy device according to claim 15, wherein the shooting device comprises an electronic pet remote control unit and a game mode selection unit, the electronic pet remote control unit and the game mode selection unit being configured to execute calling operations towards the electronic pet through the first wireless signal, and cause the electronic pet to convert from a dead status to a resurrected status.
 20. The electronic interactive toy device according to claim 15, wherein the electronic pet comprises a path memory unit which causes the electronic pet to retreat to its original hiding place when the being-shot interactive unit is activated. 